FlxCaveGenerator
A demo showing off the capabilites of FlxCaveGenerator.
Generating a cave for a FlxTilemap is really simple:
var caveData:String = FlxCaveGenerator.generateCaveString(Width, Height, SmoothingIterations, WallRatio);
HAXE
The String generated can be used directly in FlxTilemap's loadMap()
method.
You can use WASD or the arrow keys to move the little character around. :)