FAQ
Do I have to learn Flixel (AS3) before HaxeFlixel?
No, you have to learn HaxeFlixel to use HaxeFlixel, although previous experience with the AS3 version will help.
Do I have to learn OpenFL to use HaxeFlixel?
No, HaxeFlixel abstracts it completely.
Are there any more tutorials?
We have a dedicated Community Tutorials page that links to many external community made tutorials!
You can find the official HaxeFlixel "Dungeon Crawler" tutorial here.
I found a bug, where do I report it?
On the official GitHub repository.
My sounds are lagging!?
On some platforms, it helps to manually cache sounds: FlxG.sound.cache("sound");
or FlxG.sound.cacheAll();
to do all at once.
My player falls off-screen after walking a certain distance!
Collisions are limited to the area defined by FlxG.worldBounds
. For example in platformers where this area needs to be larger, you need to adjust it manually.
Can I make 3D games with HaxeFlixel?
No, the framework is limited to 2D graphics. Well. Except for some crazy people.
How do I protect my assets from being stolen?
If you add embed="true"
to the <assets path="assets">
tag of the Project.xml
, the asset files are embedded into the .exe
.